The Himalayas, IN · UTC+5:30
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VR character improvements
Eye Shader Parallax Occlusion in action with minimal instruction count and texture lookups
Lighting Only
Lighting Only
Shader complexity
Shader complexity
Unlit
Unlit
Eye Shader Comparison
Eye Shader Comparison
Hair Shader Comparison
Hair Shader Comparison
Packed textures with Normal and HLSL code to derive normal Z (linSRGB BC7 does not work with unreal's own derive z node)
Packed textures with Normal and HLSL code to derive normal Z (linSRGB BC7 does not work with unreal's own derive z node)
Skin Shader Comparison
Skin Shader Comparison