Rév O'Conner
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The artist

The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window.

The lighting consist of one HDRI and several area lights to simulate a window with vertical and horizontal frame from which the sunlight is passing through.

The work was first done in zbrush, sculpted from scratch then assembled in Maya. Textures were created in Mari.

Download the full project except props (for non commercial use only): https://drive.google.com/file/d/1uWJ5J4liraxBQoRzQnEF5n450xm270Jn/view?usp=sharing

Props are not made by me, they are quixel megascan assets.

Arnold
The artist
Loop video with lighting and shading
The artist
Xgen
Xgen
Scene composition
Scene composition
UV of the face and wireframe.
UV of the face and wireframe.
Lots of fine tuning of the texture and maps being done in the hypershade, for dispalcement I was using remap value node with a negate node for the min and for others a simple float ramp would work best.
Lots of fine tuning of the texture and maps being done in the hypershade, for dispalcement I was using remap value node with a negate node for the min and for others a simple float ramp would work best.
Lookdev shot, this was one iteration before the final render
Lookdev shot, this was one iteration before the final render
zbrush sculpt assembled in Maya, the upper cloth was changed later.
zbrush sculpt assembled in Maya, the upper cloth was changed later.