RRév O'Conner
The Himalayas, IN · UTC+5:30
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Shot 2
Shot 2
Shot 1
Shot 1
Zbrush custom head with Vface 74
Zbrush custom head with Vface 74
Diffuse in Maya (prepping for metahuman)
Diffuse in Maya (prepping for metahuman)
Hand
Hand
Wrap Graph
Wrap Graph
Scene Setup
Scene Setup
Gaussian blur custom material that also lets you see the mask in real time.
Gaussian blur custom material that also lets you see the mask in real time.
Detail Lighting
Detail Lighting
Cloth Shader (309 Instruction, 3 Sampler)
Cloth Shader (309 Instruction, 3 Sampler)
Hair Shader (339 Instruction, 4 Sampler)
Hair Shader (339 Instruction, 4 Sampler)
Teeth and Tongue Shader (331 Instruction, 4 Sampler)
Teeth and Tongue Shader (331 Instruction, 4 Sampler)
Skin Shader (Base:343, 3), (Layered:1495,5) with substrate layering for makeup
Skin Shader (Base:343, 3), (Layered:1495,5) with substrate layering for makeup
Derive Normal Z from BC7 and BC5/3
Derive Normal Z from BC7 and BC5/3
Post Process Blur Material with two planes
Post Process Blur Material with two planes
Custom Shadow for Eye using spherical mask
Custom Shadow for Eye using spherical mask
Previous Iteration
Previous Iteration