Digital Double
In collaboration with Yogev Levy for ZOE01. The project is based on Metahuman (before mesh to metahuman was a thing) was uses houdini to transfer the topology from the sculpt to the rigged head. Final product is being used a talking digital head using iclone live link. I took care of the final lookdev and all technical aspects (including topo transfer and light linking) and yogev did the sculpt using XYZ textures.
The scene uses some combination of blueprint area lights and nanite system to light up the scene. The skeletal mesh code has been modified slightly to provide better shadows.







