Rév O'Conner
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Digital Double

In collaboration with Yogev Levy for ZOE01. The project is based on Metahuman (before mesh to metahuman was a thing) was uses houdini to transfer the topology from the sculpt to the rigged head. Final product is being used a talking digital head using iclone live link. I took care of the final lookdev and all technical aspects (including topo transfer and light linking) and yogev did the sculpt using XYZ textures.

The scene uses some combination of blueprint area lights and nanite system to light up the scene. The skeletal mesh code has been modified slightly to provide better shadows.

Unreal Engine
Final scene in Unreal running on RTX 2060 S
Final scene in Unreal running on RTX 2060 S
Real Image
Real Image
Zbrush sculpt to be baked in Normal map
Zbrush sculpt to be baked in Normal map
Houdini viewport
Houdini viewport
Wrapping a Metahuman head on the sculpt using houdini (Wrap 3D doesnt work with floating geo)
Wrapping a Metahuman head on the sculpt using houdini (Wrap 3D doesnt work with floating geo)
Material graph in hypershade
Material graph in hypershade
In maya with textures
In maya with textures
Adding the houdini topo transfer node in Blueprint to match resemblance
Adding the houdini topo transfer node in Blueprint to match resemblance