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Maya Fill Selection

TypeArtist Tools
HostMaya
StatusMatured
SourceOpen source
LanguagePython
Description

A small Python 3 script that adds fill selection to Maya — the 3ds Max feature where you outline a region and everything inside gets selected. I missed it too much on the Maya side not to build it.

Fill selection in action

How to use

  1. Load the script in the script editor, or save it to your shelf.
  2. Delete history on the mesh before use.
  3. Select a closed boundary of faces, edges, or vertex loops.
  4. Select one face inside the loop — that tells Maya which side is "inside".
  5. Run the script.

There's a demo video on YouTube (the algorithm has been made much faster since it was recorded). Written in Python 3, so it won't run in very old Maya versions.

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