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As a self-taught 3D artist from Calcutta, India, I specialize in character look development and CGI pipeline. I have experience in developing pipelines through the use of programming languages to bridge DCC and Game engine software, I can optimise shader with the use of HLSL, as well as create custom automated rigging pipeline for a particular use case with the need for minimal human input.
Character TD
V-Armed
Sep 2022 - Present
Creating automated character rigging and lookdev pipeline, as well as creating optimised shader to maximize performance and quality in Unreal Engine
Senior 3D Character Animator
Animated Storyboards Thailand
Jan 2024 - Mar 2024
Teaching other animator and 3D artist the pipeline for creating rigged characters and the process of look development inside of Unreal Engine
Senior Character Artist
ZOE.01
Oct 2020 - Jul 2022
Responsible for character lookdev (vray), grooming, and creating automated rigging tools in Maya using python as well as transferring that rig system to Unreal Engine 4
Lead Character Artist
Impossibility Labs Inc.
Jul 2019 - Aug 2020
Was in charge of creating realistic characters for a VR video game in Unreal Engine 4
Lead Character Artist
Global Paradises LLC
Jul 2017 - Jul 2019
Responsible for creating video game characters for Unity Game Engine
3D Animator
Flamingo Games Studio
Mar 2015 - Jun 2017
Responsible for creating animation for non humanoid character as well as creating a system to export those animation in MD5 format for a custom game engine.
3D Modeler
Moorepark Museum pvt ltd
Feb 2014 - Feb 2015
Creating 3D models of vehicles for 3D printing.
Skills
Experience
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Maya
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Unreal Engine
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3ds Max
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Wrap
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Substance Designer
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Mari
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Substance Painter
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Zbrush
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Ornatrix (Plugin)
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Photoshop
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Houdini
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Match Mover
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Arnold
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Vray
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Marvelous Designer
Production
Armed Forces VR Training
VR Simulation
2022
Ella Stoler
Virtual Influencer
2019
Artheon VR
Video Game
2021
TGP Surfer
Video Game
2018
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